This player is only capable of playing with SoundBlaster or 100% kompatible cards, because I direcly programm the DSP. I use full 32-Bit mixing (even with 8-Bit cards) together with Interpolated Sampling (ISP), to get the best results. Also a simulated surround sound is simulated, if aktivated, and a realtime peek meter. I plan the porting of this project to windows so that I can use Drivers for sound output and do not need to programm the soundcard myself.
This player runs with all soundblaster 16 kompatible cards. Also DOS-Emulation is no problem. And again it will run in the background as a jukebox under Windows.
To run the player open a DOS-Box and use the following command: "MOD GAMETUNE.MOD".. The needed parameters to find the sound card are read from the blaster environment var (which is properly set, isn't it).
This player can only play 4 channel protracker mods, because on the first hand I did not have any literature anyway and on the other hand I had many timing issues and therefor needed to use nerly complete assembler coding.
The player sounds best on a 486DX-66 (minimum), a SB-16 (anything from SB16/AWE and so on...) and DOS 3.2 (minimum, use DOS5.0 to upload drivers)